Contents
- The rules used for this campaign are standard Champions, with the following
modifications:
- ECNG modifications
- Extensive campaign houserules
- The costs for powers (including PD and ED, but no other Characteristics) have been halved
- Elemental Controls are not allowed, nor are Variable Power Pools
- Powers can not be transferable (no supertech). No aliens, no egregious
dimension or time travelling.
- Telepathy affects surface thoughts only.
- Mind Control is no longer fire'n'forget - it's now more like a constant
power, in that it can only affect one target at a time
- Mental Illusions can no longer do damage.
- Certain accepted power Advantages and Limitations
have been agreed upon (also certain items of technology).
- Characters are built on 100 base points, with up to 100 points of
Disadvantages.
- Damage Class limits are 10-12 for attacks, with the expectation that more
attacks will be 10, rather than 12.
- Expected SPD for PCs is about 4.
- Expected DEF for PCs is about 20-25.
- There is a 15 point group hunted. Exactly who or what this is will probably
become evident in the first session (if not before), or soon afterward.
- Experience for each session will run 1-2 points, but the early sessions
will be double this.
- Austin, TX
- New York City, NY
- Chicago
- Bay Area (which has O(300) noticeable paranormals)
- Hero Teams
- Super Seven - Located in San Francisco
- California Defenders - Perhaps based in San Francisco, this team ranges
all over California, and lays claim to being the "Californian"
superteam. Members include the Golden Bear.
- Berkeley Mob - Originally based in Berkeley, but now headquartered in San
Jose, this is a loose affiliation of the weaker Bay Area superheroes. They
share information and aid each other
on occasion.
- Pacific Force - Based in San Francisco, this new team already has notable success and
problems.
- Villains
- The Necromancer - This villain is claimed by Jeremy.
- ETLA (or whatever) - Paranormal supremacists
- Other
- Power Unlimited - a rather mercenary organization, this company will hire
out paranormal individuals or teams for people with "special" needs.
They are suspected of being involved in illegal activity, but nothing has been
proven, as yet.
- Los Angeles, CA
- Boston, MA
- Washington, D.C.
- Atlanta, GA
- New Orleans, LA
Vampires tend to gravitate here, and Anne Rice has been banned by the city.
There are claims that at least one of the vampires can create new ones, but
no evidence has, shall we say, come to light.
- 50% supervillain
- 20% jailed (both villain and hero)
- 10% busy with more important things
- 20% superhero
- There is a common (but by no means universal) theory that the powers
granted (or whatever) are good for fighting and not much else. There are
several paranormals that are disappointed with the powers they have, for
this very reason.
- Some people believe that paranormal powers are somehow linked to LSD,
since the widespread appearance of paranormals coincides with increased
usage of LSD. Attempts have been made to demonstrate paranormal activity
previous to the '60's, but no hard evidence has yet surfaced.
- A few crackpots believe that paranormals have a connection to other
planes of existence. The belief is that these other planes have different
physical laws which the paranormal somehow brings into our universe (therefore,
in the other plane, the paranormal would be just like everyone else).
Paranormals first started appearing in the 1960's. The early
paranormals were not that powerful, but power levels have been
increasing over time.
Paranormals were targeted for drafting during the Vietnam war, but
this didn't turn out as well as might have been hoped. Older draftees
were not impressed by drill sergeants they could beat up, and
paranormals in general tended to act more independently than normal
soldiers. There are still paranormals in jail from the war, both for
refusing orders in the face of the enemy (refusing to fight or
otherwise), and for violent excesses (usually, but not always, directed
against the enemy).
Later attempts to use paranormals by various intelligence agencies
were also somewhat less than successful, with the CIA being the best
documented example. One of their four paranormals destroyed the entire
seventh floor of the Langley headquarters, taking some amount of upper
management with it (including then CIA Chief), and was shortly
thereafter gunned down. Of the three remaining, one vanished (but is
believed to be somewhere in the US), and one turned government witness,
blowing the whistle on CIA excesses, primarily those involving
paranormal activity.
Other world governments have made attempts to use paranormals in
various roles, but without much more success. To date, there are a few
paranormals active in the US government, but these are all voluntary,
and all have been carefully vetted.
Paranormals have had slightly better success at being at the top
of the heap. At least one third world nation is directly run by a
paranormal, and it's suspected that several other world leaders might
be paranormal, or are figureheads for one.
Dave Flowers / flowers@shgc.stanford.edu